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Phoenix point tv tropes
Phoenix point tv tropes







  1. Phoenix point tv tropes serial numbers#
  2. Phoenix point tv tropes full#

In particular Phoenix Point is especially this trope in regards to X-COM: Terror from the Deep, with a very similar atmosphere and primary antagonist faction to that game. While Phoenix Point does adapt some of the modern conveniences and gameplay elements, the core gameplay is much closer to the source material than its bigger brothers. Spiritual Successor: Phoenix Point is, essentially, a more direct transliteration of classic X-COM to the modern format than, say, XCOM: Enemy Unknown, which was more of a reimagining and vastly overhauled the gameplay.Past the visual level, however, this game is essentially " X-COM: Terror from the Deep given a modern makeover and fought over the surface."

Phoenix point tv tropes serial numbers#

  • Serial Numbers Filed Off: One of the most direct observations ( and criticisms) is the game's visual similarity to XCOM 2.
  • Phoenix point tv tropes full#

    Acid, poison and armor piercing weapons partially counter this, but in order to get them, the player needs to dedicate a lot of time and resources, and taking full squads of snipers is simply easier, cheaper and more reliable even in the end game. Because of this, the players are borderline forced into taking multiple snipers, whose high damage output and accuracy can be used to pierce armor and destroy key weapons and limbs, to every encounter. When enemy armor values reach 30, they make them practically impervious to assault rifles, PDWs and most shotguns, because their individual bullets deal sub-30 damage, and thus get deflected. Armor works by subtracting the value from each individual bullet hitting the armored body part. Scrappy Mechanic: Enemy armor spikes in the mid-to-late-game to such a degree that it can actually completely brick a campaign, as the player may find themselves in a situation where their weapons no longer scratch even the basic enemies.What this means is that you have no idea where a crabman may be, in what building, in what corner. Paranoia Fuel: Unlike XCOM, the enemies do not spawn or trigger in groups, moving individually instead.It's the Same, So It Sucks: On a surface level, the game draws criticisms of this compared to modern XCOM games, especially XCOM 2 (at first glace, they even look very similar.) However, similarities stop at the surface level, and anyone who's played both games can attest to the myriad differences between them.They all deal much more damage than any other model in their respective class, they tend to outright ignore most armor ratings, and they don't require ammo (yes, not even the grenade launcher). The Ancient weapons introduced with the Legacy of the Ancients DLC are very difficult to acquire, but they're so powerful that they're well worth the effort.

    phoenix point tv tropes phoenix point tv tropes

    Even if they get spotted, they can use the Vanish ability to break enemy line of sight, making this approach incredibly safe as well as deadly. Combined with the Infiltrator's other perks, this can allow players to create some extremely powerful assassins who the enemy will never locate as they pick them apart. If you have an Infiltrator with the Thief passive ability and equip them in full Infiltrator gear, they basically cannot be detected by the enemy unless they get within 5 tiles of them (which is the minimum detection range) or unless they walk into Mist.Unlike what the description says, it gives a 50% bonus to damage. As of early 2021, the "Marked For Death" Sniper ability.At lower levels, the Heavy's "War Cry" depletes the Action Points of nearby enemies to only 2 on their next turn - since this only accounts for horizontal range, this can be devastating if they can be placed out of harm's way when delivering it.









    Phoenix point tv tropes