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Phantasmic noise
Phantasmic noise










Falco also loses most of his aerial momentum upon finishing the move in the air. However, the move doesn't deal any damage, and is not a good recovery move, due to its increased ending lag. Falco Phase: Falco becomes intangible as he travels straight through opponents and projectiles almost instantly." Doesn't dash forwards quite as far, but hits hard at the start of the move." " A shorter dash that hits much harder at the beginning of the move."

phantasmic noise

Doesn't hit opponents, but you can't be hit either." " Dashes forwards at an incredible speed. " You can't be hit while dashing, but the move doesn't hit opponents, either." " Dashes forwards at an incredible speed, striking foes in your path. " Dash forward with incredible speed, knocking opponents into the air." Special Move customization was added in Super Smash Bros. Hit an airborne opponent to meteor them downward. Since Falco only travels for 4 frames, there are only 4 shortened Phantasm lengths, as opposed to Fox, who has 5.ĭashes forward with incredible speed.Falco Phantasm has less startup lag than Fox Illusion.Falco Phantasm, if used in the air, can meteor smash the opponent.In Smash 4, it once again travels less distance than Fox's, reducing its attack range however, since both moves now stop themselves at the ledge, there are no advantages to this. Brawl not only does it deal more damage than Fox's, but Falco Phantasm travels the same distance as Fox Illusion. This can be a good or bad thing good because it makes it easier to sweetspot the edge than with Fox Illusion, bad because it can not be used from as far of a distance. Melee, Falco Phantasm covers a shorter distance than Fox Illusion.

phantasmic noise

The sparkle will stay in its original position, which can lead to mindgames. It, along with the Fox Illusion, can be reversed by quickly tapping the control stick in the opposite direction. Short hopping slightly increases the distance traveled.

phantasmic noise

The Phantasm can also be used for a very swift approach. While not an ideal move for KOing, the move's meteor smash can be useful for counter edgeguarding while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. In Melee and Brawl, like the Fox Illusion and Wolf Flash, the Falco Phantasm can be ended early by pressing the button for a special move before its animation is complete, but a few frames must pass by before it will work. When used as an attack, it deals about 7% damage and is a meteor smash, although it usually only inadvertently hits opponents that are careless. Despite the fact that the move is an attack, it is rarely used as such it is primarily used as a recovery technique, due to its speed. The opponent can be hit by Falco or any one of the afterimages. Falco quickly dashes at the opponent, leaving a trail of blueish-tinted afterimages behind him.












Phantasmic noise